[First Look] Dying Light 2
Dying Light 2: Double the Parkour Fun
May Contain Spoilers: Based on the Dying Light 2 Gameplay Demo
“It’s been 15 years since humanity lost to the virus.
The last great human settlement exists within an unforgiving, infected world, plunged into a modern dark age. During the day, bandits, factions and starving survivors roam the streets scavenging for scraps – or someone to take them from, by violence if necessary. At night the infected roam free, evacuating their dark hideouts to prey on the living.
You are Aiden Caldwell, an infected survivor. Your exceptional agility and brutal combat skills make you a powerful ally and a valuable commodity in this dangerous world. You can achieve things no one else can. Enter places no one else dares. With your unique abilities you have the power to be an agent of change within this decaying metropolis.” – [Dying Light Game]
On 26 August 2019, Techland released a [4K gameplay demo] of the much anticipated sequel, Dying Light 2 (DL2). Having been a fan of Dying Light, news of DL2 made me ecstatic.
In case you missed it, Dying Light is a first-person zombie apocalypse survival shooter which allows you to traverse the expansive urban environment through [parkour]. Players could channel their inner Spider-Man by jumping between buildings, scaling walls, grappling through the cityscape, and rolling away the pain. The general consensus of Dying Light was that if that ledge looks unclimbable, you’re usually wrong.
DL2 promises double the number of parkour moves, some of which were introduced in the demo. You’d never want to walk normally again; at least not without adding a few unnecessary rolls and pull-ups here and there.
In the first Dying Light, there was hardly any decision making involved. Players would follow objectives systematically whilst running away from the hordes of zombies or massacring them at Dark Zones. From the demo, we see that DL2 grants players with the power of decision-making. Your decisions will also have consequences and will change the dynamics of your gameplay as you go along. For example, the first decision requires you to either chase a truck full of supplies to ensure your survival, or stay with frank to keep him alive. For the greater good, the decision was made to chase the truck. This eventually results in Frank’s death as you didn’t manage to find him a doctor. Could things have been different if you stayed?
The demo ends with you turning on the water pumps to reveal a hidden city with new mechanics and loot available. However in doing so, you’ve also uncovered what appears to be a nasty new infected zombie rising from its watery grave. I feel that it would have been wiser to not release the kraken.
The game is due for release in Spring 2020 (March – June). Time to replay Dying Light and get scared all over again.
Be right back while I brush up on my parkour and decapitate zombies while waiting for DL2 to drop.
Are you ready?